Pages: [1] |
1. FW added role. - in Player Features and Ideas Discussion [original thread]
Quote: the suspect flag is what you are asking for. All you have to do is to figure out where the crime happened and come and help (shoot the suspect). Or did i miss something important? not just a suspect flag, but a short term beacon, sim...
- by Allyssa Lowell - at 2013.12.28 02:19:00
|
2. FW added role. - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: - increase security to CONCORD levels: which won't happen because it would obliterate the current ecosystem. - give low-sec something that everyone else in the game wants: which would entice null-sec alliances to establish ...
- by Allyssa Lowell - at 2013.12.23 06:25:00
|
3. FW added role. - in Player Features and Ideas Discussion [original thread]
Swiftstrike1 wrote: Players that commit crimes can already be freely engaged by anybody, in any-sec. Your suggestion is redundant. Yes. However at the moment no entity is alerted that a crime is actively taking place or where its at to be ...
- by Allyssa Lowell - at 2013.12.23 05:56:00
|
4. FW added role. - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: so I spam an alt I care nothing for in piracy shooting main first, kill them once the broadcast goes out (I'd conveniently be at the p-m they are "pirating" me on) for on the spot justice, kill them and fix standing of some kin...
- by Allyssa Lowell - at 2013.12.23 05:41:00
|
5. FW added role. - in Player Features and Ideas Discussion [original thread]
By comparing low sec to null sec alliances, you are proving my point that something needs to change here. Its low sec, not modified Null. Also you must have misread: only FW pilots in control of the system would get the alert, or if the system...
- by Allyssa Lowell - at 2013.12.23 04:53:00
|
6. FW added role. - in Player Features and Ideas Discussion [original thread]
yes, the current way works: let me make all the isk I want by killing anything that isn't with me. if it isn't with me, its against me. the mentality that has kept a lot of pilots out of low and null for years. talking with some of my friends who...
- by Allyssa Lowell - at 2013.12.22 16:51:00
|
7. FW added role. - in Player Features and Ideas Discussion [original thread]
A few of my friends and I were discussing the possibility of allowing Faction Warfare (FW) Pilots to become an arm of CONCORD while in Low-sec. If an aggression is started in low, all FW pilots within a certain range of the aggression would get a ...
- by Allyssa Lowell - at 2013.12.22 06:30:00
|
8. CCP and where Incarna, Ambulation, Walking in stations? ! - in Player Features and Ideas Discussion [original thread]
In my opinion the best way to go forward with Walking in Stations (WiS) is to integrate slowly. for instance have the exit door in the current captain's quarters go to the corporation's office (if there is one in that station) and have a set numbe...
- by Allyssa Lowell - at 2013.12.22 05:59:00
|
9. Sisters of EVE Operatives, in Sisters of EVE Ships (not Industrials) - in Player Features and Ideas Discussion [original thread]
I would like to see this
- by Allyssa Lowell - at 2013.12.22 05:22:00
|
10. Unique wrecks for ships - in Player Features and Ideas Discussion [original thread]
the number of new objects that would need to be created would far out weigh the benefits of the immersion something like this would give. and the lag generated by the servers having to choose between the various wreck models in a large PVP engagem...
- by Allyssa Lowell - at 2013.12.22 05:16:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |